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Two variations of the Fish resource, one of which is simply the used design without a shadow.
#Civilization ii mac plus#
Present in CITIES.gif is an unused brown flag grouped with the eight used ones for the seven civilization colors plus barbarians' trademark red flag.Ī surprisingly large number of terrain tile graphics go unused in TERRAIN1.gif, some of which resemble used tiles, and some that do not. Both seem to include an extra staircase design that was omitted from the used versions.
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There also exist two unused variants of the largest size "MEDIEVAL" style city. Test Unit 8, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000ĬITIES.gif contains an unused seventh city icon style, "MODERN ALT.", which as one would expect depicts a somewhat different modern city design from the used "MODERN" style. In the PlayStation version, this reappears under the variant name "Plumber", where it shares a Civilopedia entry with the used technology Sanitation. With an identifier of -1, it is rendered inaccessible in normal play the same as the placeholders in RULES.txt, it can be seen that it was to be available for research after the prerequisites of Construction and Pottery. The same technologies appear with dummy entries in RULES.txt:īeyond these, there exists a single unused technological advance: Plumbing. While this serves as a good template for scenario builders to work from, they remain unused as scenarios read from an edited copy of the appropriate files in their own directory. Even utilizing the game's cheat menu to manually control the Barbarians, spawning yourself a settler, and trying to build a city won't use these city names the first (white) civilization's names are used instead - it is not clear if modifying the section to use the format would work.Īs can be seen in Describe.txt which contains Civilopedia descriptions, Civilization II includes 10 placeholder slots for technological advances for scenario building. This list is also abnormal in the presence of "17" as a city name and the lack of the line the actual civilizations have at the end of their lists, evidently a holdover from an earlier file-reading format (where "17" is the number of city names on the following lines). The Inca civilization was made available beginning in the Conquests expansion of Civilization III.īarbarians cannot obtain settlers/engineers, build cities, or develop into a civilization. The Incas would have used the white color, and their AI is set to be rational, expansionist, and civilized. Once again, a male leader (Atawallpa) is listed without a female counterpart. Tarma with the Arabs, the Incas have corresponding leader info in RULES.txt:Ītawallpa. The Arab civilization was made available beginning in the Play the World expansion of Sid Meier's Civilization III.
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Given that the Arabs precede the unusually-late Persians in CITY.txt and use the same color, it's likely they were the original choice for the third teal civilization before being cut. The Sultan titles would be used for Monarchy, and Ayatollah would be used for Fundamentalism. The Arabs would have used the teal color, and their AI is set to be aggressive yet civilized. Saladin would be the male leader, although he does not have a female counterpart the way used civilizations do. , 0, 5, Arabs, Arab, 1, 0, 1, 4, Ayatollah, Ayatollah, 2, Sultan, Sultana In addition to a note at the top advising players to exercise caution in editing the file, there are listings of city names for several civilizations not available to the player until later games.Īrabs also contains a leader entry for the Arabs: CITY.txt contains the default city names for all civilizations.